
Or make some sort of hybrid pirate-castle monstrosity that combines aspects of both. Or turn it into a castle and surround it by patrolling knights.

Need a burger place that matches the Pirate aesthetic of your park? Plop the storefront down and then cover it in wood, a crow’s nest, and some netting. You know, the set dressing-benches and garbage cans to keep the guests happy, animatronic krakens and witches and alien creatures to keep them entertained. Aspects from older theme park tycoon games reappear-yes, you can still drop the price of drinks and then rake in cash by charging for the bathrooms.īut it’s the eye-candy that’s received the biggest upgrade, or “Scenery” as it’s known to industrious theme park managers.

Planet Coaster plays to that instinct, to the urge to customize and tinker. Sure, you can play SimCity or Cities: Skylines as an accurate simulation of urban planning, but I think most people just find it innately satisfying to create, to build up their own personal little utopia (or dystopia) from scratch. That’s the whole point of the “Builder” genre, right? You give players a bunch of tools-be it roads and buildings or, here, paths and rides-and turn them loose. It was a comfortable experience, and while I know I could have done somethings probably faster with a mouse and keyboard, I never felt myself fighting with the controls.The even-shorter version: Despite the change in name, Planet Coaster is the true successor to the beloved RollerCoaster Tycoon. It was a reasonably standard mapping and was easy to pick up as much of the game is menu-based, from checking your rides, placing new rides and attending to the visitors, with swapping tabs quickly done via the left and right bumpers, with zooming in and out left to the triggers. Moving around the park was relegated to the left joystick while rotating the camera left to the right. Having no experience with the PC version of Planet Coaster, I went in without any muscle memory that could distort or throw me off as I learned and got used to the controls on the Xbox One controller I used to play. I was immediately flooded by sweet, sweet nostalgia. A substantial upgrade from the old games I played in my youth. Visually speaking, even though I was playing over the remote-in client Parsec for the demo, it was still easy to see that the visuals have a stylized look mixed with realistic-looking environments, creating a dream-like experience.

Carefully balancing pricing with attractions, staff, and beautiful scenery to attract the most guests you can while netting you as high of profits you can in the process. For those unfamiliar, released initially towards the end of 2016, Planet Coaster puts you in the shoes of a theme park tycoon, tasked with creating the best roller coaster park the world has ever seen.
